SCP-096
SCP-096 羞涩的人
SCP-096 | |
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SCP别名 | 96 |
初始血量+护盾 | 2500HP + 4500HS |
护甲值 | 0% |
出生地点 | 重收容SCP-096收容室 |
攻击力 | 60HP / 90HP |
阵营 | SCP |
SCP-096 游戏设定
SCP-096是一个约2.38米高的人型生物。对象几乎没有肌肉,其手臂与身体严重不成比例。体表无毛发且苍白。游戏中当玩家看到SCP-096后,SCP-096会进入狂暴状态,任何看见SCP-096的人类将被标记为攻击目标。
初始血量:2500HP | 移动速度:3.9 m/s
移动速度(狂暴状态):8.0 m/s |
护盾(初始):450HS
护盾(血量<20%):900HS |
跳跃能力:3.7
跳跃能力(狂暴状态): 6.5 |
护盾恢复速度:15 HS/s | 护盾恢复冷却时间:10 S |
注意:统计数据基于官方初始设定,部分服务器可能会通过插件进行平衡性调整,一切实际数据以游玩的服务器为准!
游玩指导
SCP-096移动速度缓慢,但进入狂暴状态后能有飞快的速度和较高的攻击力,适合与其他SCP一同面对数量较多的敌人。SCP-096的拆门和扒开大门也能拯救被困的队友。
出生
SCP-096开局会出生在重收容区SCP-096收容室门外,可直接进入重收容区。SCP-096会优先选择不与SCP-079在同一回合生成(除非服务器人数过多)。SCP-096属于SCP阵营,可以与其他SCP进行语音交流。
技能
1.害羞
害羞的SCP-096不愿意被任何人类看见。SCP-096的情绪分为四个阶段:温顺、痛苦、狂暴、冷静。
正常情况下SCP-096会处于温顺状态,并发出哭声(有助于人类判断096的位置)。
当人类玩家看见了SCP-096的脸,该人类将被SCP-096锁定,SCP-096能穿墙看见被锁定的玩家身上发出的红光。(玩家只需低下头即可避免看见SCP-096的脸)
如果SCP-096在15秒内没有受到伤害,它的护盾将以 15HS/s再生。
被人类看到后,SCP-096操控玩家屏幕会显示可进入痛苦状态的图标,该状态会持续10秒(该倒计时只会在玩家视线离开SCP-096的脸后开始)。
在可进入痛苦状态倒计时间内SCP-096按住 R 键0.4秒后开始进入痛苦状态。如果倒计结束前未进入痛苦状态,则丢失所有锁定的人类。
当陷入痛苦状态时,SCP-096的速度会降低,在此过程中SCP-096的视野会慢慢变成红色。SCP-096会慢慢地从哭泣转变为尖叫。6.1秒过后进入狂暴阶段。
当进入狂暴状态后,SCP-096将开始大声尖叫,该叫声不会受到广播系统声音干扰。且护盾将停止恢复。
狂暴期间SCP-096可以使用 近战撕裂 和 舍身冲锋 技能,也可以对着大门按 E 将大门扒开一条缝,其他SCP可在扒开的同时从门缝溜进去。(人类尝试这样会受到200HP伤害)
狂暴时间为 20 秒,屏幕上会显示倒计时图标。如果SCP-096锁定了多个目标,则每锁定一个增加 3 秒狂暴时间,最高为 35 秒。
倒计时结束后,SCP-096将进入冷静阶段。其移动速度降低至2.55 m/s,人类看见该阶段SCP-096的脸不会激怒SCP-096。其护盾将开始恢复。
处于冷静状态五秒后,SCP-096就会重新进入温顺阶段。
2.近战撕裂
SCP-096可在狂暴状态下按 左键 撕裂人类,该攻击会对人类造成 60HP 伤害。该攻击只对锁定的玩家有效,且攻击速度较快。该攻击能拆除普通门。
3.舍身冲锋
SCP-096可在狂暴状态下按 右键 冲锋,该攻击会使SCP-096向面前冲去,几乎无法转向。该攻击会对被锁定的玩家造成 90HP 伤害,并获得持续 10 秒的震荡DeBuff。
非SCP-096锁定的目标只会受到 45HP 伤害,只获得 5 秒的震荡DeBuff。
4.抑制哭泣
当SCP-096站在平地上的时候,可以按住 右键 靠在门或者墙上抑制哭泣。该动作能降低哭声,防止SCP-096被人类发现,但同时无法移动。
在抑制哭泣时护肤按的再生速度加倍。
操控
按键 | 效果 | 按键 | 效果 |
左键(狂暴状态) | 近战撕裂 | W A S D | 上下左右移动 |
右键(温顺状态)
右键(狂暴状态) |
抑制哭泣
舍身冲锋 |
Q | SCP语音聊天 |
空格 | 跳跃 | E | 交互 |
SCP-096有关图像
2020年万圣节版本
SCP-096的模型更改为The Wendigo。 |
2020年圣诞节版本
SCP-096的模型原本是浅蓝色的 |
但是因为2020年圣诞节版本有BUG
所有看起来是这样 |
SCP-096 2021年万圣节版本模型。
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SCP-096官方教程
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奇怪的知识
1.SCP-096 有 2 个未使用的动画。
2.SCP-096不会被杀死,当血量耗尽时SCP-096将卷成球躺在地上被重新收容(3-X 分子裂解者确实能杀死SCP-096)。
历史记录
17th February 2018 | SCP-096 is announced on Steam in the 1.1.0 changelog. | |
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3.0.0 | SCP-096 Added. | |
3.1.0 | ||
1st April 2018 | Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update. | |
5.0.0 | Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds. | |
Ragdoll added. | ||
31st October 2018 | Put a pumpkin over SCP-096s head for the halloween update. | |
7.3.0 | Unspecified changes. | |
1st April 2019 | Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update. | |
SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso. | ||
9.0.0 | Two sounds added to kills by SCP-096. | |
Time to trigger decreased by 30% | ||
9.0.3 | Attack hitmarkers are made serverside. | |
9.1.0 | Jump height increased by 50% when enraged. | |
Time to trigger now dynamically changes based on player count. | ||
9th March 2020 | Scopophobia is announced. The update adds Stamina, Respawn Tickets, new Status Effects and a rework of SCP-096. | |
10.0.0 | Public Beta I | SCP-096 Reworked.
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Public Beta XII | Range of TNTC cries decreased. | |
HS increased to 500 HS. HS scaling per target decreased to 200. | ||
Public Beta XIX | SCP-096 can be harmed while using TNTC. | |
Release Candidate I | People who touch SCP-096 will be counted as seeing its face. | |
People who touch SCP-096 while it is charging through a gate will instantly die on contact. | ||
Release 10.0.0 | People who touch SCP-096 will no longer be counted as seeing its face. | |
10.0.1 | Size of animated ragdoll decreased. | |
10.0.2 | SCP-096 can now pry open the big gate on Surface Zone | |
23rd October 2020 | Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update. | |
10.1.0 | SCP-096s max rage time is now capped to 30 seconds. | |
HP increased to 1500. | ||
Hume Shield reduced to 350. | ||
HS Regeneration reduced to 5 HS per second. | ||
HS per target reduced to 70. | ||
Can no longer see people who haven't seen its face during docile to enrage transition. | ||
Cooldown timer for Charge and Enrage timer added. | ||
Players that see its face will get an audio cue played to them. | ||
Animated ragdoll now takes into account gravity and can display player name and cause of death. | ||
10.1.2 | Hit registration lasts longer server-side | |
Attack hitbox now changes depending on which hand of SCP-096 is used. | ||
Vision code reworked to be more accurate. | ||
22nd December 2020 | Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.) | |
10.2.2 | Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in 10.2.0.) | |
11.0.0 | Patreon Beta XI | HP increased to 2000. |
HS increased to 1000. | ||
HS no longer scales per target and will always remain at 1000 max. | ||
HS regeneration increased to 40 HS per second. | ||
Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions. | ||
Charge cooldown increases to 3.5 seconds if someone is killed with it. | ||
SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge. | ||
Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts. | ||
Hume Shield particles now stop appearing when SCP-096 performs TNTC. | ||
SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face. | ||
24th October 2021 | Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update. | |
11.1.0 | Ragdolls from kills done by SCP-096s charge will have force applied to them. | |
12.0.0 | Public Beta | Soft-reworked SCP-096.
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