SCP-096 羞涩的人

SCP-096
 
SCP别名 96
初始血量+护盾 2500HP + 600HS
护甲值 0%
出生地点 重收容SCP-096收容室
攻击力 85HP / 90HP
阵营 SCP

SCP-096基金会故事

"收容失效对人类其实不是威胁。收容失效是人类的本性。如果我矢志要亲眼见到一个崭新的时代,敞开了收容、敞开这压抑着生活的本来面目的枷锁,那么我终会见到的。为什么我们要追求一个邪恶的目标,一个我们永远无法实现的目标?可能你想继续你的使命,但Area-23已经受够了。"来自Dominik Ilyushin(Area-23主管)

SCP-096 游戏设定

SCP-096是一个约2.38米高的人型生物。对象几乎没有肌肉,其手臂与身体严重不成比例。体表无毛发且苍白。游戏中当玩家看到SCP-096后,SCP-096会进入狂暴状态,任何看见scp-096的人类将被标记为攻击目标。

统计数据
初始血量:2500HP 移动速度:3.64 m/s

移动速度(狂暴状态):8.0 m/s

护盾(初始):600HS

护盾(血量<20%):1200HS

跳跃能力:3.7

跳跃能力(狂暴状态): 6.5

护盾恢复速度:15 HS/s 护盾恢复冷却时间:10 S

注意:统计数据基于官方初始设定,部分服务器可能会通过插件进行平衡性调整,一切实际数据以游玩的服务器为准!

游玩指导

SCP-096移动速度缓慢,但进入狂暴状态后能有飞快的速度和较高的攻击力,适合与其他SCP一同面对数量较多的敌人。SCP-096的拆门和扒开大门也能拯救被困的队友。

出生

SCP-096开局会出生在重收容区SCP-096收容室门外,可直接进入重收容区。SCP-096会优先选择不与SCP-079在同一回合生成(除非服务器人数过多)。SCP-096属于SCP阵营,可以与其他SCP进行语音交流。

技能

1.害羞

害羞的SCP-096不愿意被任何人类看见。SCP-096的情绪分为四个阶段:温顺、痛苦、狂暴、冷静。
正常情况下SCP-096会处于温顺状态,并发出哭声(有助于人类判断096的位置)。
当人类玩家看见了SCP-096的脸,该人类将被SCP-096锁定,SCP-096能穿墙看见被锁定的玩家身上发出的红光。(玩家只需低下头即可避免看见SCP-096的脸)

被人类看到后,SCP-096操控玩家屏幕会显示可进入痛苦状态的图标,该状态会持续10秒(该倒计时只会在玩家视线离开SCP-096的脸后开始)。
在可进入痛苦状态倒计时间内SCP-096按住 R 键0.4秒后开始进入痛苦状态。如果倒计结束前未进入痛苦状态,则丢失所有锁定的人类。
当陷入痛苦状态时,SCP-096的速度会降低,在此过程中SCP-096的视野会慢慢变成红色。SCP-096会慢慢地从哭泣转变为尖叫。6.1秒过后进入狂暴阶段。

当进入狂暴状态后,SCP-096将开始大声尖叫。SCP-096的护盾将被削减一半,并且不会受到广播系统声音干扰。
狂暴期间SCP-096可以使用 近战撕裂舍身冲锋 技能,也可以对着大门按 E 将大门扒开一条缝,其他SCP可在扒开的同时从门缝溜进去。(人类尝试这样会受到200HP伤害)
狂暴时间为 20 秒,屏幕上会显示倒计时图标。如果SCP-096锁定了多个目标,则每锁定一个增加 3 秒狂暴时间,最高为 35 秒。
倒计时结束后,SCP-096将进入冷静阶段。冷静阶段护盾加倍,且只持续五秒钟,然后SCP-096就会重新进入温顺阶段。

2.近战撕裂

SCP-096可在狂暴状态下按 左键 撕裂人类,该攻击会对人类造成 85HP 伤害。该攻击只对锁定的玩家有效,且攻击速度较快。该攻击能拆除普通门。

3.舍身冲锋

SCP-096可在狂暴状态下按 右键 冲锋,该攻击会使SCP-096向面前冲去,几乎无法转向。该攻击会对被锁定的玩家造成 90HP 伤害,并获得持续 10 秒的震荡DeBuff。
非SCP-096锁定的目标只会受到 45HP 伤害,只获得 5 秒的震荡DeBuff。

4.抑制哭泣

当SCP-096站在平地上的时候,可以按住 右键 靠在门或者墙上抑制哭泣。该动作能降低哭声,防止SCP-096被人类发现,但同时无法移动。

操控

按键指南
按键 效果 按键 效果
左键(狂暴状态) 近战撕裂 W A S D 上下左右移动
右键(温顺状态)

右键(狂暴状态)

抑制哭泣

舍身冲锋

Q SCP语音聊天
空格 跳跃 E 交互

SCP-096有关图像

 
2020年万圣节版本
SCP-096的模型更改为The Wendigo。
 
2020年圣诞节版本
SCP-096的模型原本是浅蓝色的
 
但是因为2020年圣诞节版本有BUG
所有看起来是这样
 
SCP-096 2021年万圣节版本模型。
 
SCP-096官方教程

奇怪的知识

1.SCP-096 有 2 个未使用的动画。
2.SCP-096不会被杀死,当血量耗尽时SCP-096将卷成球躺在地上被重新收容(3-X 分子裂解者确实能杀死SCP-096)。

历史记录

SCP-096 Changelog History
17th February 2018 SCP-096 is announced on Steam in the 1.1.0 changelog.
3.0.0 SCP-096 Added.
3.1.0
1st April 2018 Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update.
5.0.0 Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds.
Ragdoll added.
31st October 2018 Put a pumpkin over SCP-096s head for the halloween update.
7.3.0 Unspecified changes.
1st April 2019 Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update.
SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso.
9.0.0 Two sounds added to kills by SCP-096.
Time to trigger decreased by 30%
9.0.3 Attack hitmarkers are made serverside.
9.1.0 Jump height increased by 50% when enraged.
Time to trigger now dynamically changes based on player count.
9th March 2020 Scopophobia is announced. The update adds Stamina, Respawn Tickets, new Status Effects and a rework of SCP-096.
10.0.0 Public Beta I SCP-096 Reworked.
  • New model and sounds.
  • HP lowered to 500.
  • 250 HS applied. Increases by 250 HS every time a player looks at its face.
  • Two new abilities, Try Not To Cry and Charge.
  • Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage.
  • Enrage to Docile transition is no longer instant.
  • Animated ragdoll added.
Public Beta XII Range of TNTC cries decreased.
HS increased to 500 HS. HS scaling per target decreased to 200.
Public Beta XIX SCP-096 can be harmed while using TNTC.
Release Candidate I People who touch SCP-096 will be counted as seeing its face.
People who touch SCP-096 while it is charging through a gate will instantly die on contact.
Release 10.0.0 People who touch SCP-096 will no longer be counted as seeing its face.
10.0.1 Size of animated ragdoll decreased.
10.0.2 SCP-096 can now pry open the big gate on Surface Zone
23rd October 2020 Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update.
10.1.0 SCP-096s max rage time is now capped to 30 seconds.
HP increased to 1500.
Hume Shield reduced to 350.
HS Regeneration reduced to 5 HS per second.
HS per target reduced to 70.
Can no longer see people who haven't seen its face during docile to enrage transition.
Cooldown timer for Charge and Enrage timer added.
Players that see its face will get an audio cue played to them.
Animated ragdoll now takes into account gravity and can display player name and cause of death.
10.1.2 Hit registration lasts longer server-side
Attack hitbox now changes depending on which hand of SCP-096 is used.
Vision code reworked to be more accurate.
22nd December 2020 Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.)
10.2.2 Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in 10.2.0.)
11.0.0 Patreon Beta XI HP increased to 2000.
HS increased to 1000.
HS no longer scales per target and will always remain at 1000 max.
HS regeneration increased to 40 HS per second.
Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions.
Charge cooldown increases to 3.5 seconds if someone is killed with it.
SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge.
Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts.
Hume Shield particles now stop appearing when SCP-096 performs TNTC.
SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face.
24th October 2021 Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update.
11.1.0 Ragdolls from kills done by SCP-096s charge will have force applied to them.
12.0.0 Public Beta Soft-reworked SCP-096.
  • HP increased to 2500.
  • 1200 HS at minimum HP. HS during rage is halved and cannot regenerate.
  • Melee attacks now deal 85 damage. Charge now deals 90 damage.
  • Movement speed during Distressed and Calming changed to 2.55 m/s.
  • Movement speed when Raging changed to 8 m/s.
  • Try Not to Cry now works on any flat surface.
  • SCP-096 may now choose when to begin Raging.
  • Rage time now lasts for a minimum of 20 seconds and is capped at 35 seconds.