模板:SCP-096历史
来自SCP秘密实验室wiki
17th February 2018 | SCP-096 is announced on Steam in the 1.1.0 changelog. | |
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3.0.0 | SCP-096 Added. | |
3.1.0 | ||
1st April 2018 | Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update. | |
5.0.0 | Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds. | |
Ragdoll added. | ||
31st October 2018 | Put a pumpkin over SCP-096s head for the halloween update. | |
7.3.0 | Unspecified changes. | |
1st April 2019 | Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update. | |
SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso. | ||
9.0.0 | Two sounds added to kills by SCP-096. | |
Time to trigger decreased by 30% | ||
9.0.3 | Attack hitmarkers are made serverside. | |
9.1.0 | Jump height increased by 50% when enraged. | |
Time to trigger now dynamically changes based on player count. | ||
9th March 2020 | Scopophobia is announced. The update adds Stamina, Respawn Tickets, new Status Effects and a rework of SCP-096. | |
10.0.0 | Public Beta I | SCP-096 Reworked.
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Public Beta XII | Range of TNTC cries decreased. | |
HS increased to 500 HS. HS scaling per target decreased to 200. | ||
Public Beta XIX | SCP-096 can be harmed while using TNTC. | |
Release Candidate I | People who touch SCP-096 will be counted as seeing its face. | |
People who touch SCP-096 while it is charging through a gate will instantly die on contact. | ||
Release 10.0.0 | People who touch SCP-096 will no longer be counted as seeing its face. | |
10.0.1 | Size of animated ragdoll decreased. | |
10.0.2 | SCP-096 can now pry open the big gate on Surface Zone | |
23rd October 2020 | Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update. | |
10.1.0 | SCP-096s max rage time is now capped to 30 seconds. | |
HP increased to 1500. | ||
Hume Shield reduced to 350. | ||
HS Regeneration reduced to 5 HS per second. | ||
HS per target reduced to 70. | ||
Can no longer see people who haven't seen its face during docile to enrage transition. | ||
Cooldown timer for Charge and Enrage timer added. | ||
Players that see its face will get an audio cue played to them. | ||
Animated ragdoll now takes into account gravity and can display player name and cause of death. | ||
10.1.2 | Hit registration lasts longer server-side | |
Attack hitbox now changes depending on which hand of SCP-096 is used. | ||
Vision code reworked to be more accurate. | ||
22nd December 2020 | Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.) | |
10.2.2 | Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in 10.2.0.) | |
11.0.0 | Patreon Beta XI | HP increased to 2000. |
HS increased to 1000. | ||
HS no longer scales per target and will always remain at 1000 max. | ||
HS regeneration increased to 40 HS per second. | ||
Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions. | ||
Charge cooldown increases to 3.5 seconds if someone is killed with it. | ||
SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge. | ||
Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts. | ||
Hume Shield particles now stop appearing when SCP-096 performs TNTC. | ||
SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face. | ||
24th October 2021 | Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update. | |
11.1.0 | Ragdolls from kills done by SCP-096s charge will have force applied to them. | |
12.0.0 | Public Beta | Soft-reworked SCP-096.
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